|it is possible to mix together many ocean surface
primitives, and have the cusp value be computed from the summed waves. The
oceans, ripples, and wakes can be combined, and the whitecaps will interact
in a realistic fashion.
a small scale detail ocean
a low frequency "roller" ocean surface
cuspvalue is animated
|These primitives can be layered together and
the Hydrous solver will determine the correct cusp values for the aggregate
ocean. Notice that if the cusping on the "roller" ocean is 0, there
is whitewater everywhere, but if the rollers have cusping the high frequency
"detail" ocean waves tend to break more often at the pinched areas of the
rollers, and tend NOT to break in the stretched out troughs.
aggregate with wake